Philipp Gosch

Angestellt, Core Algorithm Developer, ReactiveReality

Graz, Österreich

Fähigkeiten und Kenntnisse

Software Engineering
Game Development
3D-Grafik
Technical Direction
IT Project Management
C#
C/C++
3D-Modeling
Unity
Unreal Engine
Scrum
Agile Softwareentwicklung
Game-Art
Visualisierung
Medizinische Visualisierungen
Game design
Produkt Visualisierungen
3D Druck Designs
Usability
Software Development
Python
Texturing
Lighting
Blender
Substance Painter
Illustrationen
Quixel Suite
Technical Art
UV-Mapping
Projektmanagement

Werdegang

Berufserfahrung von Philipp Gosch

  • Bis heute 4 Jahre und 2 Monate, seit Mai 2020

    Core Algorithm Developer

    ReactiveReality

    * Design of new algorithms to solve challenging problems in various fields like image processing, 3D reconstruction, photorealistic rendering and geometry processing * Improvement of robustness and scalability of our algorithms * Development of end-to-end solutions from scalable content generation to realistic visualisation in AR and VR

  • Bis heute 8 Jahre und 5 Monate, seit Feb. 2016

    SketchFab Master

    SketchFab

    I'm part of the Sketchfab Masters program, which is a collection of selected artists and community influencers which engage with the community in a number of different ways: by contributing awesome art, writing Art Spotlights and tutorials and articles for our blog, helping other users with tips and feedback and being a voice in Sketchfab Product Development. More infos about the Masters can be found here: https://forum.sketchfab.com/t/introducing-the-sketchfab-masters/

  • Bis heute 15 Jahre und 1 Monat, seit Juni 2009

    Technical Artist/Software Engineer/Consultant

    Freelance

    Freelancer on contract basis

  • 3 Jahre und 5 Monate, Jan. 2017 - Mai 2020

    Software Engineer & Project Manager

    CodeFlügel GmbH

    Software development and engineering for AR/VR, Technical director, Product Owner, Project management, C# development, Unity Development, Unity technical direction/art, Augmented/Virtual Reality design and development, UI/UX design, Game Design, 3D modeling/texturing/animation, 3d model optimization, Gamification, tool development, agile, SCRUM, project lead, company representative to clients

  • 3 Jahre und 10 Monate, Sep. 2015 - Juni 2019

    Study Assistant, GameDesign&Development | & || courses

    Technische Universität Graz

    help with course preparations, project assistance, holding gameart/technical direction/asset pipeline focused lectures

  • 5 Monate, Sep. 2016 - Jan. 2017

    Software Developer

    CodeFlügel GmbH

    Software development, Technical Direction, Unity/C# development, Unity technical direction/art, Augmented/Virtual reality, UI/UX design, 3D model creation, 3d model optimization, Gamification

  • 3 Monate, Mai 2009 - Juli 2009

    CAD/Konstruktion

    Binder Co

  • 9 Monate, Aug. 2008 - Apr. 2009

    Zivildiener

    Rotes Kreuz

Ausbildung von Philipp Gosch

  • Bis heute 14 Jahre und 10 Monate, seit Sep. 2009

    TU Graz

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

Interessen

Blender
3D Grafik
Game-Art
Concept Art
Programmieren (C/C++/Python)
Medizinischen Illustrationen/-Visualisierungen
Image processing
Open Source
Raytracing
Ciname 4D
Maya

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