Kai-Ching Chang
Angestellt, Technician Programmer, TH Köln
Köln, Deutschland
Werdegang
Berufserfahrung von Kai-Ching Chang
• Develop games APP in mobile devices and optimize performance continuously to achieve the best practice • Develop functions, systems and data acquisition tools per requests in C#, such as rendering and edition of a game • Design pattern to manage codes and enable them reusable and extendable • Implement module test (unit-test), validate games and create development and test documents
8 Monate, Nov. 2019 - Juni 2020
Research Assistant
BIBA - Bremer Institut für Produktion und Logistik GmbH• Design and develop games, and further develop the serious game in Mixed Reality and Virtual Reality for training purpose • Research Intended learning Objectives (IIO) in the logistic process of decision levels • Collaboration in research projects like Psymbiosys
• Assist the research project: AI supported framework to assist production controls to improve energy efficiency (KIPro) • Develop the functions for data transmission of detection and classification of uncrushed grains in a compound feed process in Python using Supervised Learning techniques • Integrate pre-trained classifiers on mobile devices to detect unbroken grains synchronized • Demo video: https://youtu.be/D361WNd2ZOw
Ausbildung von Kai-Ching Chang
2 Jahre und 7 Monate, Okt. 2017 - Apr. 2020
Computer Science
University of Bremen
Digital Media focusing on computer graphics
2 Jahre und 10 Monate, Sep. 2011 - Juni 2014
Computer Science
National Chung-Cheng University
Computer Science and Informatics Engineering
Sprachen
Englisch
Fließend
Chinesisch
Muttersprache
Deutsch
Gut